One might not be aware of the fact but Blizzard’s Overwatch was a successful IP developed after 17 years. !7 years, isn’t it too long? Overwatch was successful stated as one of the best first-person shooters impacting powerful gamers in the industry with most searched steam cd key for PC gaming platform. But such a successful name was comprehended after recognizing many failures before. This game was built on the ashes of colossal failures of Blizzard.
It’s an interesting story how Overwatch key came into existence under hard work of Blizzard’s Jeff Kaplan and Chris Metzen. Titan was the initial step forward by the team to develop the MMO code based game but it failed horribly. The project was stated to include nothing dynamic and that’s why failed to the core. Although there was no virtual confirmation about Titan there were a lot of changes expected of the same.
Blizzard’s Jeff Kaplan once stated, “It was a distressed state of affairs where we gave up on our dream to build an exciting virtual experience. Everything was just wrong with Titan.” Kaplan and the team never faced any failures before Titan and somewhere arrogance and pride was playing with their state of mind and thus it was an upsetting state for them.
When the entire team was just busy building a successful experience with World of Warcraft, they misunderstood that it was a straightforward procedure to repeat the similar concept again. And then, the time came when the entire team got segregated and started developing their creativity in different dimensions. Under this heat of the situation, the entire team lost the unity that was working as a strong pillar for the platform. Everyone lost the space of freedom and got distracted by different motions. Kaplan names this situation as, “A crisis of Identity and Confidence.”
The situation was horrible as the entire team was questioning their calibre and ultimate mission of working together. Everyone started feeling that it was nothing creative but just a platform where they were selling a product to a corporate with no innovation in their hand. And it wasn’t just Metzen but a team of different people like technologists, craftsmen, artists, poets, and writers who were affected by the same. But no matter how stressed everyone was, everyone was supportive at their level but the feeling of embarrassment was building on the side.
When the success stories of another gaming platform like StarCraft II, Hearthstone and Heroes of the Storm were spreading in the entire town, the artists felt challenging to prove their calibre and passion at every worth. The team of Titan was huge, and every one of them was enthusiastic to prove their wild passion into a successful gaming storyline. The entire team was scaling down when Titan project was cancelled.
But after realizing huge success for Overwatch, it was a perfect moment of pride for the entire team. It was not just a struggling period for the entire team, but an emotional moment when Overwatch was finally realized as a successful IP as it was definitely built on the ashes of the colossal failures.